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I recently got an up vote on a rather old answer of mine. I took a moment to read it since I'd forgotten what it said, and promptly discovered it made nearly no sense (the animated gifs made it usable, but it wasn't great). Naturally I promptly repaired it, but this made my realize how unpolished and poor some of my old answers were.

I thought now, as many users are getting onto their first year and our site is graduating, it would be a good time to look back and clean up some old content and see just how much we have learnt.

Lets go back and clean up, clarify and correct old answers that we wrote. Of course you should correct any answer that isn't up to scratch, but lets specifically go out of our way to fix our own content.

Please post your changes here, one answer per person (use edits), so we can see how much is being done, and help motivate ourselves, since seeing other people's contributions is very inspiring, as well as getting some recognition.

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    $\begingroup$ Great idea! I'm sure I have loads of crap answers lying around.. $\endgroup$
    – gandalf3 Mod
    Commented Oct 16, 2015 at 17:17
  • $\begingroup$ Nice. We should probably extend the scope of this to include answers that were left in comments instead of as answers. $\endgroup$
    – Mentalist
    Commented Oct 18, 2015 at 3:47
  • $\begingroup$ @Mentalist Sure, post those results too... I'm still eagerly awaiting some answers :D $\endgroup$ Commented Oct 18, 2015 at 5:36
  • $\begingroup$ Good idea! I'll start right away. I am sure I have some pretty bad stuff left over from when I first started. $\endgroup$
    – PGmath
    Commented Oct 18, 2015 at 14:32
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    $\begingroup$ Update answers that reflect features in newer versions of blender. Some answers deal with workarounds for features missing or bugged on old blender versions. If you know some new feature that can be used or a workflow that has changed please note it. $\endgroup$
    – user1853
    Commented Oct 18, 2015 at 21:17

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wiki to manual links, is a HUGE job (I have about 90 answers to change), and nearly every wiki link needs to be manually changed. :(

Also moving my last pastall hosted files.

Another annoyance. All cgcookie links are bad. (switch to youtube if available.)

Why does the material show 'unexpected' transparency effects?

Remove vertex while using knife tool?

My parent answer

Which object should be selected when selected to active is check for texture baking?

Make Camera System Look at Empty

Object Info Node

Problem: material has stretched on side of shape

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  • $\begingroup$ I started on writing a python script to identify which wiki urls should go to which manual urls (with the idea of generating a list of redirects for the blender wiki servers), but not being a super skilled python expert I have yet to get it to work completely. Perhaps someone with more python experience might like to help? $\endgroup$
    – gandalf3 Mod
    Commented Oct 30, 2015 at 19:09
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I finally started to get to work on updating some of mine.

The big one is this How to distribute objects in a circular pattern on a surface (Radial Array, Polar Array)

I updated a few others, but they weren't really significant changes. Removing a dead CGC link, and some small clarifications. In all, I've probably edited around 5-6 so far.

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