# How do I accept an answer or start a bounty for a question?

I have asked several questions on Blender Stack Exchange and just noticed this comment on a few of them, "Have you considered accepting an answer or starting a bounty for this question?"

My answer is no to both because I don't know how to do that. I would like to be more familiar with the procedures here. I am proceeding with brute force through Blender, using BlenderBasics_4thEdition2011.pdf and as I learn as well as teach a class that includes beginning and advanced students I am coming across many things I don't understand.

Blender is an interesting puzzle. I am enjoying the ride but I think that along with learning it I should also try to understand the etiquette of the Stack Exchange.

• just take a look at the help in this site and you'll find the answers , and questions of this kind should be asked in the meta Feb 17, 2015 at 17:05
• This must be placed in Meta not in the main site. Feb 17, 2015 at 17:28
• All being said, awarding bonuses to get answers isn't necessary. Unless your problem is an obscure/localized one that you want people to spend more than a few minutes on just try to word your question as clearly as possible. See meta.blender.stackexchange.com/questions/608/… Feb 18, 2015 at 15:05

Accepting answers: You accept and answer by clicking on the "nike"-icon to the left of the answer. It then turns green. You can only do this with one answer pr. question.

Bounty: Bounties can be started two days after question was posted. They are a way to offer your own rep to attract more answers, since users will put more effort in for a large reward.

Naioai Studios appears to have already addressed the How, so I'll just add some clarification and some of the common etiquette here on Blender.SE.

Now for Bounties. A question becomes eligible for a bounty after two days from initial posting, with no accepted answers. If a question becomes eligible, you can start a bounty by clicking the little text underneath the question that says start a bounty.