Blender stack exchange receives allot of "import export problems" questions. Sometimes it is nearly impossible to figure out which software package is responsible. If blender is causing the issue, then it naturally follows that the question is topical, but if that is not the case then it isn't. If no one knows whether it is blender, then know one knows whether it is topical. Should it be closed...?

  • 3
    $\begingroup$ On a sidenote, we are discussing changes to our close reasons and our scope. Watch meta in the coming week. $\endgroup$
    – iKlsR
    Jun 19, 2015 at 17:56
  • $\begingroup$ @iKlsR Good to know $\endgroup$ Jun 19, 2015 at 18:37

1 Answer 1


In either of your cases it should be closed.
If it is too unclear to figure out where the problem lays, close it as unclear.
If the problem is clearly out side of blender, close it as off topic.

Case one:

The obj exported from blender does not display right in my custom built game engine.

Closed as off topic because it is not a problem with blender.

Case two:

Import export trouble between three.js and blender.

Most likely closed as unclear what you are trying to ask.

  • 4
    $\begingroup$ The question can always be reopened if necessary, so closing "prematurely" is not a problem. $\endgroup$ Jun 19, 2015 at 7:28
  • $\begingroup$ @someonewithpc very good point. $\endgroup$
    – David
    Jun 19, 2015 at 13:29
  • $\begingroup$ I don't really agree with this. For example, I once had it rendered it wrong in my custom engine because I had forgotten to triangulate faces. $\endgroup$
    – Joehot200
    Jun 25, 2015 at 20:51

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