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Should questions about general 3D workflow that don't specifically relate to blender be allowed?

For example questions where the OP does not use blender:

e.g. How to fix a 6 point vertex

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I don't see any problem with accepting these questions as long as they don't ask about features specific to other softwares.

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  • $\begingroup$ General CG questions are allowed as long as they aren't overly broad. $\endgroup$
    – iKlsR
    Dec 4 '13 at 0:12
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    $\begingroup$ ...or comparing different programs. $\endgroup$ Dec 15 '13 at 19:23
  • $\begingroup$ I don't have a problem with workflow questions either, but how do we distinguish them from tutorial requests? $\endgroup$
    – Matt
    Dec 16 '13 at 22:45
  • $\begingroup$ @Matt I would think the same way we normally do. E.g. there is a difference between "How to make an airplane", and "How to add lowpoly windows to an airplane" $\endgroup$
    – gandalf3 Mod
    Dec 16 '13 at 22:52
  • $\begingroup$ Ah, I hadn't seen that post. Thanks. $\endgroup$
    – Matt
    Dec 16 '13 at 23:36

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