I would like to create a 3D model of a planet with rings, complete with sun, so that I can better visualize what the rings would look like at various times and locations on the planet.
I have some experience with Blender, but there's a lot I still don't know. For that reason, I was considering asking how I should go about designing such a model. It is imperative that it be scientifically accurate, both with lighting and the reflection from the ring, but I am unsure how to properly simulate those things (particularly the light from the sun in relation to the distance from the planet).
Before I asked the above question, I wanted to know if it would be on topic here on Blender SE, or if it would be better suited for the more general atmosphere of Graphic Design SE. It's not specifically tied to Blender, after all. That's just the program I'm familiar with.