This is a two part question, but it is centered around one issue: What is the minimum effort we expect to see in a question?
I bring this up because, yet again today we had another "How do I do X" post.
This is an interesting subject on BSE, some questions are heavily DVed, while others are some of our most popular questions.
There are several variations I have seen on BSE, listed below. Are all ok? Are some ok? Where do we draw the line? How do we distinguish between off topic and good question?
- Post an image and ask how do I model this
- Link to a youtube video and ask how do I make this effect
- Conceptually describe the desired outcome, ask how to do that.
"How do I do X" (hdidx) questions can further be categorized into materials, modeling, look (I'm using "look" as an overarching term to encompass questions asking about the post processing, feel, style, etc of an image) and workflow (workflow encompass questions about the use of functions in blender).
The Material and look categories seam to lean towards being ok just to ask "how do I make this *example image here*," without anything further. Is that ok? If so we need to make that clearer and apply it uniformly. Or do we want to see a minimum something here?
Modeling is the one category that we seam* to expect to see some effort, and not just "How do I make this?". However as you can see from the links below, this category is no exception to our complete lack of standards. Some questions get DVed because the OP did not show any effort, or it is too localized, or too broad; yet here again we have question the go on to be massively popular.
I think the last category (workflow) is a good example of why we need "minimum standards", people should be asking how do use blender. Yet do we want to be answering no effort, "noob," "just make it work" questions?. This goes back to the original question of "what are our minimum standards?"
A plus denotes a well received question, a minus denotes a down voted question.
How to make a crystal material? +
How to make a spiked sphere? +
How to make a sun in Blender?
How to make a shockwave? -
How to make a flexible "garden" hose that can be controlled from both ends without losing shape?
How to make or simulate perspiration? +
How can I model ultra-viscous, dripping wet objects?
How to close view windows? +
How can I quickly generate / create a large city without modeling it all by hand? +
How can I make a wrought iron basket? +
How do I model a bottle case like this? -
How would I create an arch? +
How would I go about creating a spiralled dome? +
How to model hard surface sword -
Making a multi-colored candy material in Cycles? +
How to Construct a Diamond or Other Gemstone Material in Cycles +
Approach for a Cheese material with SSS in Cycles? +
And many more... (if anyone else wants to add more examples, positive and negative please do)
As was suggested by shog9 (an SE employee), we need some kind of minimum standards.
- What are BSE's MWE (minimal working example)?
- In cases where we do not need/want a MWE, what do we expect?
- What are our minimum standards for questions?