I know this has already been brought up and (sort of) rejected, but that was over a year ago and I think it deserves a new discussion.
Computer graphics is an inherently mathematical subject (we do even have a mathematics tag). As raytracing, shading, and procedural textures are some of my specialties I regularly write questions and answers dealing with vectors and other heavily mathematical topics. So I often find myself wishing I could include prettyprint mathematical typesetting in my answers.
Currently I usually include mathematical equations by either typing them single-file in code blocks or doing the typesetting in MS Word or Mathematica and taking a screenshot. Both of these are horribly inefficient and/or hard to read.
So here are my questions:
- Does anyone else think being able to natively typeset mathematical expressions would be valuable to Blender.SE?
- What would be required to enable MathJaX mathematical typesetting for Blender.SE?
- Why would we not want MathJaX?
- Do we even still have the option of adding new features now that we have graduated?