23
$\begingroup$

Anyone who's been around this site for a while, has seen the never ending cycle of the same questions being asked over and over again.

Users hardly ever use the search function... and the search engine... is not good at all...

Just like there is a resources page, should there be a FAQ one linking to the highest quality posts?

I propose having 20 to 25 FAQ to start and find out their usefulness.

The list could work as a form of troubleshooting list either for users to find their own answers or for folks writing answers looking for a known duplicate.

Propposed format:

  • Commonly asked problem/question as header.

  • Possible causes of the issue.

  • Each one of the causes can be then linked to a post that has an accepted or high quality answer that explains the issue and solution in detail.

$\endgroup$
8
  • 1
    $\begingroup$ That proposal was from back when SE sites had FAQ pages. It's now called the Help Center. Perhaps we could make a page in the Help Center to collect all the frequent questions, canonical answers and other resources. $\endgroup$
    – Gwen
    Commented Apr 29, 2016 at 16:14
  • 2
    $\begingroup$ The difference is that this shouldn't be about the rules for the site but questions about blender that get asked every other day. Things like "My render is blank", "armature deforms strangely" "enable GPU" "background images" "audio and video don't match" "boolean not working" etc. $\endgroup$
    – user1853
    Commented Apr 29, 2016 at 16:20
  • 9
    $\begingroup$ Here is a good start for an FAQ. "Ugly black artifacts on my model!" - Z fighting. "I can see through my model!" - Normals. "Cross hair thing keeps moving and I can't select anything" - Right click noob. "I keep pressing 'p' and I can't start my game" your in blender internal or cycles. change to the BGE. "My render is all black" - add a lamp. "Buy overpriced sneakers" - flag as spam. "I have no idea what to ask, but I have a problem" - you certainly do. "How do I make my model look as cool as gandalf's test scenes?" - add a Suzanne and be Gandalf. $\endgroup$ Commented Apr 29, 2016 at 16:55
  • $\begingroup$ The SE way is to immediately mark these as duplicates and encourage people to search but as usual since we have a stricter scope (software), I could see this being useful. $\endgroup$
    – iKlsR Mod
    Commented Apr 29, 2016 at 17:11
  • $\begingroup$ Possible duplicate of Helpful post reference index $\endgroup$
    – Gwen
    Commented Apr 29, 2016 at 17:28
  • 2
    $\begingroup$ @Gwenn i feel like merging this with the other list would just result in clutter. The other list seems more resource/theory oriented while this is about very specific issues and found solutions. $\endgroup$
    – user1853
    Commented Apr 30, 2016 at 20:01
  • 1
    $\begingroup$ Somewhat related: I created a similar list a little while ago for answers I find myself linking to a lot. (i.e. in-site "see he for more information on <x>" links.) It didn't get much attention though. $\endgroup$
    – PGmath
    Commented May 1, 2016 at 2:50
  • $\begingroup$ @Gwenn - I added that link (meta.blender.stackexchange.com/questions/867/…) to the "FAQ" answer below $\endgroup$ Commented Sep 10, 2016 at 16:35

1 Answer 1

19
$\begingroup$

Proposed FAQ questions

Feel free to edit:

Where can I find links to learn blender

Black artifacts / Strange shadows / Some faces are black or darker than others

Pink textures

GPU Rendering

Render is blank

My cycles render is fuzzy/noisy

Differences between Renderers: Cycles, Blender Internal, and Game Engine

Armature deforms strangely

Boolean not working

Missing background images

VSE audio and video don't match

See through an object/Object missing parts

Object not rendering but visible in preview

Imported object has no texture

Exported object is missing textures

Moving selected vertices/edges/faces, moves unselected ones as well

Switched to/from Cycles to Internal materials are gone.

Mirror Modifier creates a gap or a crease in the middle of the model.

How to combine Smooth and Sharp Edges?

$\endgroup$
8
  • 10
    $\begingroup$ If I had a dollar for every z-fighting question. $\endgroup$
    – iKlsR Mod
    Commented Apr 29, 2016 at 17:08
  • 7
    $\begingroup$ @iKlsR you would have about 10 dollars :) $\endgroup$
    – David Mod
    Commented Apr 29, 2016 at 17:09
  • 3
    $\begingroup$ Maybe if we start linking some of the best answers under the heading we can accomplish somethig together. $\endgroup$
    – user1853
    Commented Apr 29, 2016 at 17:10
  • 4
    $\begingroup$ @David I was going to say that, I'd say it's probably close to 2 dozen tho. That's just a specific title. $\endgroup$
    – iKlsR Mod
    Commented Apr 29, 2016 at 17:10
  • $\begingroup$ Just added my answer for objects not being visible in render, but are there in preview $\endgroup$ Commented Apr 30, 2016 at 21:14
  • $\begingroup$ Surprised no one has mentioned the many questions about cycles render noise $\endgroup$
    – Luka ash
    Commented May 3, 2016 at 21:39
  • 1
    $\begingroup$ Just a tip for anyone editing this list you can use the share button below any post to get a shorter URL. Also you can simply past the link in here and SE will render the question title. (Which will make the links a lot cleaner and easier to change.) $\endgroup$
    – David Mod
    Commented May 5, 2016 at 21:03
  • $\begingroup$ Added "Differences between Renderers: Cycles, Blender Internal, and Game Engine" thanks to links provided by David and Gandalf3 $\endgroup$ Commented Sep 10, 2016 at 16:22

You must log in to answer this question.